matt hyland On Tuesday, 10 November 2009

looking up on my last image, I have decided to look at jungle trails , through doing so, I found that as they where paths, they guided the eye through the trees, creating a perspective, through this, I have decided to start up on a new images of trying to creating a trail from the story.
I must also remember the main part about building the background, mid ground and forground.

3 Comment

  1. Hi Matt

    Have you deided what 3 scenes you are doing yet?
    I see tall grass and a jungle one what is the 3rd going to be?

    It also looks as though you are becoming more comfortable with the graphics tablet. I think the one thing that is missing is a sense of scale, it is easily fixed by introducing an element which has dimensions that are easily recognisable.

  2. tutorphil says:

    Interim Online Review - Unit 2 : Space 10/11/09

    Hi Matt,

    You've already acknowledged in an earlier post that you need to work on embedding your blog into your working methodology and thereby use it much more creatively and dynamically; the more you post, the more opportunities you generate for feedback, peer assessment and, perhaps most importantly, for self-reflection, which, of course, is critical to developing as an artist and designer.

    Your blog does feel thin and under-used - I'd like you to work on visualising and archiving much more prolifically; I'd like you to visit Ruben's blog, as his is a great example of a successful and engaging 'project document'.

    What your blog is also missing is 'ideas development through drawing' - where are your thumbnails - those rough, ready and instinctive visualisations which should come thick and fast and help you identify the strongest compositions? You need to get the habit of always externalising your ideas - getting them out of your head and down on paper at the soonest opportunity. I'd like to see you address this deficit in the coming days; firstly identify on your blog the three scenes it is your intention to visualise, and then follow that decision with a series of thumbnail sketches as you resolve the various technical/aesthetic issues associated with each scene.

    In addition, I'd also like to see you spending a little more time talking about the various films etc. because I want you to develop your analytical skills further and use these opportunities to refine your 'critical voice' in readiness for your various written assignments. I also want you to get into the habit of cross-referencing your own thoughts and feelings with the opinions and insights of others: I'll follow this post with a more general one re. your written assignment, and you'll see I've included a bunch of useful websites I'd like you to get into the habit of visiting.

    In very general terms, I'd like to see evidence of a bit more organisation within the blog itself; for instance, if you look at Ruben's, you'll see how he has taken one scene, and then developed it in a clear way - from thumbnails, through to resolved paintings; I want to see your 'pipeline' and your workflow being laid out in a more satisfying way - more coherence and a bit more polish please!

  3. tutorphil says:

    Written Assignment stuff…

    Some general structural advice regarding framing your essay in the more general context of ‘production design’ – by way of introduction to your specific case-study (i.e. the movie or game of choice), you’ll need to demonstrate your understanding of the purpose of production design/designers in enshrining certain ‘narrative values’ within the look of the production; you should discuss the general aims/objectives/definitions of production design – see below:

    “Before designing anything, the designer develops a "design concept," an overarching metaphor for the film's appearance that governs individual choices. This "concept" may or may not be established in conjunction with the director. Once settled upon, however, it structures all decisions made, helping the art staff to give an individual film visual distinction.”
    Read more:

    You’ll find alternative definitions that you may want to include, but your following analysis of your chosen exemplar should be an in-depth discussion of that ‘overarching metaphor’ that organizes all the various components of the production’s design; you need to be looking for recurring motifs, colour values, use of space, set-design etc. that, collectively, create ‘the look’ and be able to talk insightfully about the narrative contribution of ‘the look’ – i.e. – how does it assist in the audience’s understanding of the narrative or thematic framework.
    IMPORTANT; try and think of your written assignments as ‘complete worlds’ – i.e., that they must contain all information necessary for your reader to follow your discussion coherently. Never presume prior knowledge on the behalf of your reader; do not, for instance, presume that your reader understands or is familiar with ‘Production Design’ – you always need to define your terms WITHIN the essay; likewise with films and games; give their release date, their director etc. Use footnotes to give definitions or information that would otherwise interrupt flow of argument; for instance, if you don’t want to pause rhythm of sentence by giving reader additional information about a particular artist or designer, use a footnote to put this data into the ‘margins’ of the discussion. On Word, goto to Insert and then ‘Footnote’ to install footnote at bottom of page.

    AVOID DESCRIPTION – obviously, you will need to give some plot details to contextualise the scenes you want to discuss, but I don’t want a blow-by-blow account of the game/film; give a brief prĂ©cis and get on with the ANALYSIS.

    Below is a list of useful websites; use them in addition to other sources of reference (books, docs, making ofs) to SUPPORT your observations; you need to gather EVIDENCE to corroborate with your analysis. GENERIC observations (i.e. ‘stating the bloody obvious’) are to be avoided at all costs. Tell me something I DON’T know!


    The gloves are coming off; the brief asks you to produce 1,500 words… and that’s what want; shortfall assignments will be penalized accordingly – or failed.

    Good Luck! ☺

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