matt hyland On Tuesday, 31 January 2012

These are the ideas that I have had for my project, I started thinking of this idea over christmas, and now I have created a premis and back story of my idea.


Two sets of nations fight over air space in the sky, one call themselves the National Force and see the others as Pirates taking their land and airspace, and the pirates see themselves as liberators from the oppression of the national force. There has always been this battle between them; the pirates want to fly freely. Both battle over air space… the ‘pirates’ capture, steal air convoys and cargo to sell and to make better planes.  The National Force are just as bad, by cutting off food supplies, choking the air space and force arresting pirates and fixing penalties on pirates, buying and claiming pirate air spaces by extreme unfair force.   


Now onto the game.



The World

The world will be based more in a fantasy world rather than in the real world. It would be more based on alternate future with people using piston engine planes. Planes are the prefered choice of transport due to many fragmented island.
When you first start the game, you start off on a main set island of your choice. You have a choice between Pirate, and National Force (NF), the map changes between the pirate islands and the national force islands... The two areas are divided by borders. Within the world, the places are segmented between air spaces; there are also neutral zones and wilderness zones. You also start off in a plane of your choice, this being your first ever plane, it’s not going to be the best,



Neutral zones


These are where both plane groups can fly without anyone one shooting each other down, they can challenge, place bets on each other, but they must go to a wilderness zone to fight. Neutral zones are also good places to trade rare items found out in the wilderness. Neutral zones have a very large air ports and towns, were you can meet hang and yes go into the local tavern, (yes you may not be able to fight in the sky) BUT you can start a brawl in the tavern, so keep your character well-guarded and strong physically, plus also another way to make money... "Hedging a bet on the Pirate or the NF can win a tad of money as well as lose".



Wilderness zones

These zones are large open dangerous places. PVP (player vs player) is allowed, there are no NPC's, so whatever planes you see are real people’s planes. They are full of hidden items, the deeper you go the rare the items, But the deeper you go the more the dangers, example: extreme storms, random tornados, heavy turbulences, deep narrow canyons and large caves with random rock falls, very high mountains with thin air and volcanoes and many more things I can’t think of right now so fill free to add them to the list =). When flying around you will hit up on very awesome places, like hidden landing points, old flying ruins and flying islands.



Jobs

Mechanic, everyone needs a mechanic, to fix their pride and joy, as well as fixing your own you can fix others, as you can only fix one of your own planes at a time. So if you go out getting 3 of your own air craft shot down, you can palm the other 2 off to other people for repair, (pending on their skills, and costs).



Weapons maker, goes without saying the more weapons you create and sell the more, happier people will trade, you will also eventually combine weapons and essentially creating your own, making your mark on the map, (this takes allot of time experience and high levels to do and materials) plus if you create brilliant weapons, you can sell them, and start to make a name for yourself as a weapons maker... But so people don’t go off making their own weapons, selling them and customers, getting angry as they’ve been sold low quality overpriced weapons. They must be thoroughly be tested, this is done by, you only being able to create one new combined weapon a time, that combined weapon has a rating up on its success in battle, for example, 500+ take downs, durability and down to the percentage of how many times the gun jams up.


Engine tuner/producer, very much like weapons maker, instead of combining engines, you tune engines, and this is tested on speed, stresses, durability, engine failures and engine blow outs.


Cable producer, you can’t turn nor fly a plane without cables, how will you steer or clime, you can produce these but not combine.


PLANE MAKING!! in this you can sculpt your wings and body, all to a certain cost of aerodynamics, you do have a wind tunnel, to help, as well as the outside airspace...

(yes you can build your own planes from the near start, selling them will be a different matter)

Flight instructor, instruct others to help them fly better, this level can be achieved at a high level Ace fighter, with more than 1, 4th Gen planes and experience and levels.




Planes

you have 4 areas of plane, there is 1st Gen, 2nd Gen, 3rd Gen and 4th Gen. When you start the game, your plane is 1st Gen, it is the most basic of all the planes, it can be upgraded, and built up on, you also get a choice of your first plane, each choice having its characteristics in power, weight, amour, guns and altitude, you can have as many planes as you wish in the game all with different variations of guns, amour’s, engines, looks/styles.



you can go many ways with your planes, you can go lighter and faster less armored, with less heavy guns, or you can go heavier slower, more armoured, and more heavier guns



the lighter you are the more height you can gain

the heavier, the less height.



1st Gen

your basic first ever plane, but not to be under estimated, a 1st Gen plane can still take on a 3rd Gen plane, if you know how to fly it properly, that’s why there are many NPC flight schools, or if you’re willing to pay, get someone to teach you, first hand experience from someone is more useful than some NPC knowledge, in these lessons NO ONE CAN SHOOT U DOWN, and if you do crash you lose nothing, and are only able to use pinball rounds (stops cocky ACE's taking advantages of new pilots).



2nd Gen

better faster, than 1st Gen. When getting a new Gen plane, and upgrading your 2nd Gen plane, 1st Gen parts can’t fit 2nd Gen planes,



3rd Gen

more expensive, more faster, more armoured, more better, more and more, but again, 1st, or 2nd, Gen parts can’t fit this plane



4th Gen

Now... you cannot build nor buy a 4th Gen plane from scratch... you have to hunt parts, guns, wings, body, engine and cables. you cannot get anything better than a 4th Gen plane/parts, if you find a body of a 4th Gen plane, you can use all previous Gen parts to it, from 1st to 3rd Gens, you also can not sell a 4th Gen plane. The rarest parts of the plane, is the engine and guns



Rigs

NOW RIGS!!... You have your main home, your rig is your home from home, it is a mobile flying platform, it carries a certain amount of spare parts, loads of fuel, and is heavily armoured and has many defenses, and it’s also your mobile spawn point. Like planes you can upgrade them, those being lighter can fly higher, for their defense or be heavier and rough it out, or they can be faster. They are not aerial combat things they are not there to take on the world, they are like your back pack... flying them in the wilderness has its advantages and dis-advantages, you’re not going to be bullied about by storms as much, but that is just about it. If enemy fighters spot you, it’s not going to help you, you’re pretty much a flying brick, the only way to lose them would be flying into a heavy storm and hoping it’s not too heavy.

There is 1st 2nd and 3rd Gen Rigs, with all types of weapons and armour and capabilities.

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