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2011
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November
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- block colours turn into simple shapes
- surface shader and Opinions...
- loft space concept
- first ever texture test
- @ALAN, A question about colour blocking??
- All UV'd and texture mapped
- UV'd
- @Alan a question
- this is the current progress so far all the ...
- The 80's Skate
- I'm firstly thinking of the game as a consol game,...
- 50's rollerskate in MAYA!!
- very early rough ideas of presenting
- Colour tests
- 80's colour palette
- This has been the most trickiest front and back v...
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November
(16)
Hi Matt.
In short, yes but it will take some experimentation to get the right effect for the AO in your case. I suggest that you do the following.
1) Export your UV maps at 1024x1024 and 2048x2048 (as a back up).
2) Use the maps to 'block in colour' based upon the style of your game. This will take experimentation to get right. Remember that you are art directing this so you need to pay careful attention to the 'colour set' you use. Keep going back and forward between Maya and Photoshop until you model/style/colour looks right. Do this using a basic lambert shader or surface shader (for flat colour - see Ethan Clements Blog) in Maya for now.
3) Add a lighting setup to your scene and take renders of your model(s). Remember to render out variations (based upon colours you try - for example three different blues).
4) Once this is done I'll help you with the Ambient Occlusion.
thanks Alan I just sent an email aswell to you aswell I didnt notice the comment till after, get well soon =) and thanks again