matt hyland On Friday, 25 November 2011

hey Alan should I use the "Baking Ambient Occlusion & Colour Blocking" tutorial to colour the vehicles?

2 Comment

  1. Hi Matt.

    In short, yes but it will take some experimentation to get the right effect for the AO in your case. I suggest that you do the following.

    1) Export your UV maps at 1024x1024 and 2048x2048 (as a back up).
    2) Use the maps to 'block in colour' based upon the style of your game. This will take experimentation to get right. Remember that you are art directing this so you need to pay careful attention to the 'colour set' you use. Keep going back and forward between Maya and Photoshop until you model/style/colour looks right. Do this using a basic lambert shader or surface shader (for flat colour - see Ethan Clements Blog) in Maya for now.
    3) Add a lighting setup to your scene and take renders of your model(s). Remember to render out variations (based upon colours you try - for example three different blues).
    4) Once this is done I'll help you with the Ambient Occlusion.

  2. Anonymous says:

    thanks Alan I just sent an email aswell to you aswell I didnt notice the comment till after, get well soon =) and thanks again

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